
Trip Out
Outer space as a metaphor for “far out” adventure.
A vast codex of design source codes (aka "signs") extracted from past audits. See all CODE-X installments here.
Outer space as a metaphor for “far out” adventure.
3D animation takes us into the “uncanny valley”…
Adult anxieties and emotions haunting a child-like toy or cartoon.
Passageways into which we don’t want to enter… but also do.
Dwellings, rooms, and other contexts that are not exactly warm and bright.
Finding or building a refuge impervious to troubles from “outside.”
Achieving a balanced, pleasing whole via the arrangement or agreement of parts.
A small, comfortable, warm space in which to unwind.
Depictions of a “simple” life…
How we came to Jamaica, and extracted a resource…
A “foodie” sensibility… in cannabis.
Creativity that is sophisticated and perfectionist.
"Optimize your state of mind."
Elegant simplicity.
You can never have too much of a good thing.